"What AI do you use to solve CG software puzzles ?" What I know and what might come after are derivatives of what has been learned and can be figured out. There aren't really any "puzzles" anymore. Short answer: I don't use AI to solve puzzles and give me answers/write my code/make my nodes. But AI is a really good…
Hi guys, When I was using NDo2 to generate a normal from a heightmap, I could solo the normal map (disabling spec/colour etc.) in the render preview. ...I can't for the life of me figure out how to do this in the previewr now that I've switched to the Quixel Suite version of NDO. I don't want to see my heightmap on the…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
I want to model this concept in Sub-D. However, I've encountered a problem that I can't solve topologically. Can someone help me understand how I can convert these triangles into quads without causing pinching? Some of these triangles are on a curved surface, which makes resolving them without pinching very difficult.…
(My English is not very good)…When performing hard surface normal baking, this issue often arises: strange fine ridges appear along the low-poly topology. How to fix it?
I really like that idea of using the freeform brushes on hair & fur guides to drive normals, but I'm probably the least skilled scripter here. It's a tool I use a lot to edit organic models like hairstyles, and my interest in being able to freely edit normals goes first into this kind of assets, not sure how relevant it…
Hi people. I have been modeling with a classic technique until now and i wonder how do you people solve the problem of the visible cuts in a texture map. This image will explain better what i mean: A simple line it's easy to solve but i have face some model which have a very visible cut and it's very hard to fix it by…
I just want to be able to see the underside of this coat, like on blender: I already tried Tools > Display Properties > Double to no effect. I'm on zbrush 2023.2.1.Help!!!