Hey guys, I spent a fair amount of hours today downloading all environment packs from humus.name. I command line processed each and every one of them to a 1024px (at mip lvl 0), pre-blurred the mips (by mip initial filter angle of 3) and saved them as uncompressed A8R8G8B8 DDSs. I also compiled a preview-sheet with a…
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
hey there pollycounters. i'd love your support over at my youtube account on my drawing vids. subscribe at the site or post comments or critics. all vids have a voiceover and music and are in real time. http://www.youtube.com/conceptsketchbook left brain, right brain,, my brain part1 eskimo sketch : part1 part2 part3 part4…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
Yeah I'm not quite sure what's going on with the green coat. Over his right shoulder that could be part of a cape (white paintover). The main parts of the green coat (red paintover) seems like it makes sense pretty much in the concept. The brown leather coat has buckles, and has an inner layer (green paintover). The pants…
Hi out there! I am looking for an artist helping on Blibs, a puzzle-action-adventure. The team already consist of: me! This is NOT a mmorpg or a project that can not be finished. Man, there isn't even a webpage! There will be no big team, just the two of us for a long time. This is a hobby-project and the main goal is fun…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
Ok after rechecking all my textures, mesh, etc. It seems that the problem was only because at some point I changed my UV position of the part behind my pants :# ... Sorry for wasting your time. And thanks for looking with me what could have gone wrong.
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…