Hi! This feels like a really dumb question, sorry in advance, but i've not been able to figure it out. I'm a python user and mel noob trying to write a custom fbx export script in Maya. I need to access some of the FBX export properties that aren't available through the standard mel fbx export commands. The official docs…
I humbly request that one of Polycounts amazing artists make for us an example of a pbr character that shows of how to deal with all common character materials, and then make it available via the wiki for all to download and learn from. PBR examples I have seen so far do not deal with skin, hair/fur or any other living…
Hi everyone :) / I've used material editor in unreal engine, and started learning substance designer(with 30 days trial version). I want to know if it's worth to use in our studio, but till now, I couldn't find distinct benefit of using it. (many examples are about dirty tiles.. worn metals..) I know substance designer…
Looking at Worldmachine for assisting in the creation of landscapes that seem alien or from another world than our own. Doing searches online for "alien landscape + world machine" isn't really getting very decent results so I thought I'd ask here. Does anyone have good examples of non-Earth landscapes being made with World…
the examples were both made in zbrush. the tiled example was made placing one circle thing at a time. so i told my friend i think substance can do that automatically, but were having no luck reproducing that look.
Game design document(GDD)Examples Has anyone got any GDD's that are available and free of NDA or know of any examples that are available for download. Professional or MOD I don't mind. The examples I have are getting a little bit dated now. Also happy for any blank templates like Chris Taylors great example, Chris Taylor…
Hello I was wondering, i have heard that prime lenses (=fixed focal lenght= you cannot "zoom" - for example just 50mm) have superior visual quality in comparison to "zoom lenses" (lenses that have variable focal length, for example from 18mm to 55mm) and probably even more superior visual quality of the final photos in…
Hey PC, I figured I should upload my old college application essays I sent to Common Appplication and USC as reference for others to use. Out of the universities I applied to, I went to USC for their Interactive Media, Games, and Design program in the School of Cinematic Arts for a Bachelor's in Art. My essays went through…
Hi, I am wondering if anyone have seen some examples of substance material where they apply brush stamp based on an input map. Say a height map or something like that. My problem is I want to apply the brush stamp repeatedly like an actual human painter but SD isn't designed to do that: node like Tile Sampler apply input…
So there isnt much environment art that get's posted, and we've all seen a lot of next gen characters and such, but not a lot of environment or texture work. So last night i threw together a little 512px wall texture. It's not the greatest thing in the world but hopefully it can help answer any questions about next gen…