Today I'm presenting a project that took me a few months to complete. I created a completely fictitious race, a sort of parody of Le Mans 66, with cars that I designed myself. I did the entire project on my own : vehicle design, 3D modeling, painting and rendering. I enjoyed making this project, and I hope you'll enjoy…
Art is about ideas and the emotional response they can arouse. And for me this arouses an urge to go pinch a loaf. That's worth $2 at the drug store, not 65 million at Sotheby's. I'm sure someone in the world might pay 65 million for aesthetic value alone, but that's not what this is about. This is a fancy way to invest…
Hey guys, haven't posted in a while! Here's what I've been working on. This is my first vehicle, coming from a character art background, so any critique would be greatly appreciated. I may spend a bit more time on the texture, but I'm itching to get back to character art. Made in Maya and Texture base created in dDo.
Welcome, all! Time to kick off the second Monthly Environment & Prop Challenge for 2020! Special thanks to @zachagreg and @icegodofhungary for suggesting many of the concepts that wound up being included this challenge cycle! :+1: This challenge cycle marks the introduction of the Wildcard category. This will be a…
I'm glad you guys are enjoying the game. I've collected all the reviews I've seen so far, and they are very positive. Including some big names like IGN and GamePro. There is a 65, but it's strange because the reviewer didn't put a score, but MetaCritic.com gave it a 65 anyway. 100 IRB Gamer 100 Blackman and Robin 100…
Really depends. It's varied quite a bit for me. At Relic I'm working 40 hours non-crunch and generally 50-65 crunch. At previous places it was a bit more (45-60 non-crunch, 65-80+ crunch). It also depends on the project and such of course.