Hey you can create the single patten and make the rotation before to plug it in the tile sampler (just set the pattern inputs to 6) I found a hacky way as well bu this is nor perfect:
Hi all! How to make a pattern like this? As you can see, each shape must be rotated randomly by an angle that is a multiple of 60 degrees, but this cannot be done in any node. It would be possible (most likely) to do this using FX-map or Pixel Processor, but I hardly know them. Please tell me how to solve this problem. Or…
This is an interesting method!!! But yes, it is not ideal in the sense that it is difficult to select the values that are needed, i.e. it depends heavily on chance. So, we have two problems: 1. This is a random rotation of each figure by an angle that is a multiple of 60 degrees. 2. In fact, we do not have 6 different…
yes The point for me is to not have to repeat the same exercise across 6 4k maps every time I want to make a change - which is often because we are very picky round here. substance allows us to unify our material definitions and make rapid (relatively speaking) iterations on maps. We've gone down from taking a week per map…