5 is the highest I can go. It won't go above that. The normal map is 2048. Memory allocation is thus: Wed Aug 02 00:21:20 2006 startingimport Wed Aug 02 00:21:20 2006 Trying to allocate 35.193 Mb in virtual memory for highpoly vertices/normals/UVs... Wed Aug 02 00:21:20 2006 Trying to allocate 245.761 Mb in physical memory…
Some interesting things have been happening regarding GPU acceleration. Some people over at Luxrender have been experimenting with OpenCL rendering. http://www.luxrender.net/forum/viewtopic.php?f=21&t=2947&p=28569&hilit=opencl#p28569 I remember that there were some interesting elements of your CUDA implementation.…