may we see the prop? i'd just be interested to see what you pumped out for the art test. as far as the power of 2 textures, its a hardware limitation i believe. so if a special device (such as the psp) was designed for non-power of 2 textures a 448 map may work. although i hear using non-power of 2 textures is slower than…
[ QUOTE ] although i hear using non-power of 2 textures is slower than power of 2 textures (something to do with calculation times, i am not sure though i am not a programmer). [/ QUOTE ] It has to do with the way binary works. Every bit of binary is either a 0 or 1, so that means that the amount of choices goes up by…
our programmers on psp stuff have given us the go-ahead for non power-of-2 textures. dont know if psp handles it fine or just because we're not making something that pushes the boundaries of processing/memory but its what they said
I've recently completed two art tests (the last one landing me a job). In each case they've specified a time frame they want the model complete by. But for something as low poly is that, I wouldn't spend more than 2 days working on it. Pump it out in a day, get some sleep. The next morning look at it again with fresh eyes…