released today. additional credits to Andrea Bruschi for first pass cloth and prop modeling on the survivor model. http://www.monochrome-games.com/forums/showthread.php?t=191
Hi! I wanted to redo a model I made some time ago, but whenever I use undo the polygons changes colors and looks wierd. Is it flipped normals or something? http://imageshack.us/photo/my-images/191/wtfle.jpg/
Please publish new Quake 3 Models on my brand new Quake3Stuff.de Forum The URL is: http://www.quake3stuff.de/phpBB3/ (btw. there are still only 191 Quake 3 models @ Fileplanet since 2006!)
Just to start off, here's couple of my wip projects: Here's the concept for the Dungeon Corridor: http://cloister.deviantart.com/art/Dungeon-level-2-level-concept-A-Main-Corridor-281266756?q=gallery%3Aconceptworld%2F25712843&qo=191
I sculpted a high poly mesh in ZBrush, retopologized in TopoGun and now in zNormal I'm getting an error: "Invalid function parameter 'msh': The mesh Default has an UV face (191) pointing to a non-existant vertex 53676608 No idea what the error means. I'm pretty comfortable with my UV sets and can't detect any…
Here are my pictures, and videos. I had fun and got a nice buzz as well! http://zacharyrussellphotography.com/archives/191 [ame]http://www.youtube.com/watch?v=vnY0yJxOlRI[/ame] [ame]http://www.youtube.com/watch?v=NjYnJu51Lyw[/ame] http://zacharyrussellphotography.com/__oneclick_uploads/2009/10/p1230020.JPG…
http://img140.imageshack.us/img140/191/conroepricesgs0.jpg The l2 cache on those conroes are huge, no wonder why they have good performace and more expensive a bit :P Im sticking with amd at the moment, its pretty good atm, and the price cut makes it even better. Besides ill most likely spend less geting a amd x2…