All right, so I created both the 10 and 12 sides versions. Poly and tri count are with those numbers cause I have the 8, 10 and 12 sides versions at the same time. 10 sides version: 12 sides version: Obviously the 12 sides looks better, but I am not sure if with 10 is already enough. How does it look? anything needs to be…
Thanks Raul. I will get back to the 12 sides model. If I make one cylinder through the main one, how would be done later to make it look like has a smooth fusion and not a 90°? Can this be easily done with textures?
you are doing fine. On the low polies basicly dont use too many faces to make things around. 12 sides should do it. Then u dont always neeed to merge geometry together. For example on yours the next cylinder could just be passing through. In the uvs you will end up cutting that out anyways, so no need to keep them…
Really like the HP :) I think you may want to use a 10 sided cylinder maybe even a 12. Its very jagged with 8. The chain could even be planes all strung together, with an alpha applied. The cubes would cause and issue as you would be able to see inside of it if you were to use an alpha on it. Bolts could be either really,…
@LW3: Thanks for the tips! I have made the changes you said and it improved, I joined the other twin loops that were in the main cap. I am doing both versions, the 16 sides with the caps and everything joined with the body and the 12 sides version with separated objects fro the caps. So far these are the results. Right now…