ZD: any polygonal model or sculpt can be converted into point cloud, so creating it isn't really an issue; as for working with it, yes, I think it would require a new toolsettraditional rigging and animation programs certainly won't work on my computer if I tried to animate something of unscaling billion-poly density.…
Interesting that pictures of Blade Runner have been posted, yet nobody has mentioned the Blade Runner game (made here in Las Vegas by Westwood Studios) used animated voxels for the real-time characters! I hate to say it, but the voxel characters, as they appeared in the game, looked completely awful, even compared to the…