Hi all, I wanted to get some advice here because I feel I may be missing some fundamental knowledge of UDIMS, hah. So I have a creature modeled in Zbrush that will be used for a film. I mapped it with 10 UDIMS in maya before starting my texture work in Zbrush. As a test, I duplicated the model and made a single UV tile…
Here you go, I've attached some files of the WIP sculpts in Arnold. The top model is the one with only 1 UV tile, the bottom has 10. I also shared the 1 UV tile layout vs the first tile layout of the 10-UDIM version. Essentially his head covering a whole tile vs just a small portion of it. I'm not disappointed with the…
important point A: UDIM is nothing more than a naming convention, the mechanics of how the result is handled are entirely down to the renderer/engine/whatever. to the original question... images would really help diagnose the problem. if you use a single 4k map and you lose no detail compared to your sculpt then using 10…