Even then, you're still pushing better than PlayStation 1 or NDS specs on the widest end. If you wanted to, you could shoot for a slightly narrower demographic and try for sub-PS2 quality graphics running at say, 800x450 and just be smart about managing what's going on visually. You'd still have a sweet looking game with…
Yeah, the shaders aren't really constrained in Unity. Unity actually has quite a few advanced rendering features, despite the fact that it is generally seen as targeting lower-spec systems. The primary discrepencies between the free and for-pay versions of Unity are as follows... 1. No real-time shadows. This is the usual…