You know how Star Control got started? All the first game was is just a combat system with a 'strategy game'. 2 years later they did that whole universe adventure thing in the sequel, with the same great combat system from the first. Toys for Bob started small. Not everyone can be David Braben from their first year of…
hmm, I paid about that much for my 21ux back in... '08? It's worth it, the thing is amazing, art is my life so $2,500 really isn't a significant amount of money compared to all the time and money I've already invested. It's only about 2 weeks (or a month if you suck at negotiating salary) pay, that aint hard to swing.
I got an Asus laptop that while it might not be a "beast" it can model in Zbrush and Maya just fine and run games like Bad Company 2 pretty well. It cost me $600 on Craigslist. Like EQ said, save the money for a beast desktop so you can use that processing power to run a super high resolution monitor.
argh, more slacking off, almost 2 weeks since I touched the model!! Here's some work on the legs today. I was going to post the ref pictures but I couldn't get to the boards this morning, so I'm posting from work. The calves are a bit odd, it might be obvious what I'm using for reference by the shape of them.
Do you use Max ? By default it is terrible for your hands. If so, get yourself a copy of Draster Switcher, it will make the viewport navigation behave like Maya's and Mudbox - much, much better for your wrists. You'l see what I mean as soon as you'll get use to it. (it takes about 2 days to switch, I'd say)
yeah. thats pretty much the point that the project is still at today. people on this thread found somewhere (maybe in the interview video) that it was scheduled for release on 11.11.11 (Next friday) which i dont think will be the case. also. i just noticed that the videos posted of gameplay and the interview on the first…
check this out if you want to share one rig between multiple meshes with proper weight painting/deformation http://forum.unity3d.com/threads/65085-2-Meshes-sharing-same-animation-through-one-bone-system-character-controller i've used it on a few projects in the past and it's a big help with performance and keeping your…
putting the guide together now the more time I spend on showing off this process, the more cheeky and arrogant I feel in claiming I'm replicating the Dota 2 style, but meh...worst case scenario it's still a technique people might like :P should be uploading a PDF within the air for your viewing pleasure, and then it's back…
also, you might check how long your animation is, where it starts and which part of the timeline you are looking at. if you are using a 2 second animated texture and look at it from second 3 to 5 it wont animate unless you put it on loop. check the material editor, you can set the starting point of your ifl there.
little up,here some low poly model,doing some rocks formation now (in the screen there are 2 models of each,so consider the half of the tris count for both) still not sure if they look like a bunch of rock stucked toghether of if they can actually work fine for game,the Lead like them so I keep in this direction :)