Thank you all for the responses. Actually I worked it out this way : first I converted the fbx file to obj using the autodesk converter. Then I used Zbrush and welded vertices there were about 20K unused vertices and like 550K overlapping. It came down to 500K polys and max could easily handle yet I have surface normals…
You just need to be aware Modo will happily let you create non-manifold geometry (unlike 3DSMax which you've been used to). Edges can belong to more than two polygons, vertices can belong to two "surfaces", vertices can belong to the same polygon more than once (although this last one is pretty hard to achieve). Mesh…
no, it's basically a way of preserving intended volume when subdividing. I guess basically instead of using the low rez vertices to 'pull' the subdivided mesh in a certain direction like you're used to, the low rez vertices define points the smoothed surface will run THROUGH. Take a look at his last image. I think maybe…
Some tips for working with the Weight Table: - Change Options to "Show Affected Bones" - Change the lower drop down option from "Show All Vertices" to "Show Selected Vertices" - Select groups of verts to work on at once - Highlight all the verts in the Weight Table by clicking on the first and then dragging down - When…
Hello guys, I am trying to add edge loops and use chamfer to maintain hard edges but I am really struggling with any topology that isnt in a perfect loop or it is vertical. I am trying to avoid creating non quads but it seems impossible when using chamdfer in vertical edges. I have attached some pictures that show how the…
I've created a shield material with animating lasers or bars. One set is vertical and the second set is horizontal. Each moving the opposite direction they lay. My horizontal lines loop but with the distance from top and bottom, there's a delay unlike the vertical lines moving horizontally. There's a simple answer hidden…
Does anyone know why this would be occuring? The vertices of my model are showing up in blue (as if I were editing the vertices of that object) even though I have another object selected. Looking on google gave me no results, and I would work around this, but it's causing a huge lag on my machine. It started when I tried…
Hey,I started working on small environment so the problem I encountered is that its mainly made from brick walls and that its all going to end up looking the same so I was thinking of using mesh painting but I don't know if I should make every wall subdivided so it has 4 vertices on every face and would that affect the…
Well done! texture work seems great. I think the concept is amazing as well, but i do feel as if the 2D image is a tad more organic and alive.I do feel that you could push the silhouette a bit more on the roof as well as the left vertical wall to address this. just creating a very subtle bend/wave to break the vertical…
There's a spline option in the unwrap. you need to generate a new spline from your mesh though. Maybe with the pelt ? textools has some useful tools too http://www.renderhjs.net/textools/ Now the dirty way i do it quickly : planar mapping select one uv edge loop break relax select one horizontal uv egde, ring+loop, align…