New Update http://www.digitalfossils.com/Download/NVil-Mar-14-14.rar Prerequisites : A need to download/install end user runtime(for slimDX) http://slimdx.org/download.php (the .net 2 download) Summary of changes: * Edit > Options > Spline Transform Options > Auto Natruralize Whole Spline/Selected Points. * View Object…
Having intersecting geometry like that is fine, and since this is a very low poly look your're going for you can even do it with more parts of that mesh to get an even lower poly count. As for the sharp edges, do you want the mesh to me smooth for like the round part of the wheels and sharp in other places? or just look…
Team Name - Dormant Studios I am currently apart of a Indie team with about 8 dedicated people on our project. We are seeking extra help so we can do some small side projects for extra revenue. We are currently looking for Unity Programmers, 2D artists / Animator and 3D artists / Animators. The unity programmers will be…
A D40x would probably be fine. One thing to keep in mind about resolution, is more is not always better. A good expamle is the Canon 20D(someone asked about this earlier) with the 40D and 50D, they pack more, smaller pixels into the sensor to get more megapixels, when they do this, its going to give you more noise and thus…
Hey peeps, Something I've been fighting with the past few days in my production pipeline is retopology - especially following the form of an organic model to create a mesh with clean spans for rigging and animation (so autotopo and decimation tools tend to create more work than help). I can generally create a highpoly…
Hey there, something had been annoying me since forever and I somehow gave up on it until I stumbled upon this seemingly unrelated post : http://forum.tabletpcreview.com/archive/index.php?t-27626.html Basically I find that photoshop and Windows in general can get quite slow when the screen is in portrait mode. Its strange…
The delighter AI is trained mostly on floors/grounds and walls of all kinds. The latest version also covers fabrics. From my experience it's miles better than B2M for anything that has actual features (pavement, stones, twigs, bricks, etc.) but it will likely struggle on very uniform materials like a grainy asphalt since…
In some places, it looks like you might be confusing sharp(ish) highlights with ridges. Even when using a stylized approach with emphasizing planes, highlights can fall on ridges, but don't have to.
Or even better, change the angle of Auto Smooth to 180 degrees and mark your sharp edges manually. That way you have a full control of smoothing groups in your low poly mesh. One more benefit: Once you're done with your sharp edges and you'd like to UV unwrap your mesh, you can quickly select all of your sharp edges with…
After some weeks of rest, vacation and other projects/training. I decided to come back to this one. As I saw the texturing I have to say I'm very disappointed about my own work. So I did soem tweaks on the model (removed sharp corners) and started the texturing from scratch. So far I did the base colors and the lightning…