"I 3D scanned real popcorn and baked it down onto the pile using a diffuse height map." Could you elaborate on that, please? Might be about terminology, but I don't quite follow. You scanned individual pieces or a bunch of popcorn? And since you seem to be using a displacement map / tesselation, did you take the height map…
Hi @SopheeJay! Tested the meshes in U4.27 in a default Third Person Level (using UV01 as lightmap UVs). I think the issue is caused by the shading/vertex normals of the meshes (smooth corners?) combined with the angle of the directional light. Baked Light in Production quality, Static Lighting Level Scale 0.5, Num Indirect…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
Hey dude! So, technically speaking your models look great. Solid topology. I think there are two main things that are missing here for me: 1. Unfortunately, you didn't nail the main feeling of the concept. For me, that's the glowy green light coming from the tunnel, and in general the fact that it's very bright and has…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
okno: I have a 7900 GS... right now if you can afford it I wouldn't settle for anything less than an 8800 - if you go for the 7 series it will be outdated as soon as you've bought it. I haven't done any animation in a long time (and I was never very good at it), so I thought I should get some practise in! :) Quick test…
Personally I still check out the forum from time to time, I owe it (you all) and its wiki a lot. It's sad to see it right now though, I think it represents the decaying state of the industry. I hope we get to see better days again, this place makes me appreciate having a sense of community around 3D art. Seeing this thread…
the update definitely looks better. Earlier version had too many colors and contrast variation as well as inconsistency in darks/brights. Pretty much the only thing I find that could be adjusted is remove that glow from the clock. Kinda looks too bright and too "unrealish" Also the tower spotlight could follow the same…
@Kanni3d I am also considering moving the rifle a bit away, but on the other hand, I think I will re-do it, make it like double barrel rifle, which is opened (broken in a half idk the right word :smiley: ) so it looks more interesting and could be presented as a standalone prop, so it might need some attention. Also I…