https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Custom/index.html Use the code from the screenshot, "return atan2(x,y);" and "return acos(x);"
There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…
Typically, an envioronment map is a set of 6 textures derived from the axis of your scene (+x, -x, +y, -y etc). engines or shaders use it as a lookup for reflection/refraction.
I have never worked with renowned studios like Infinity Ward, Treyarch, or Sledgehammer. My experience includes working as a weapon artist on projects such as Crossfire X. I aspire to work on similar high-profile titles in the future, so I am upgrading my portfolio. I'm glad you liked my weapon high poly model; I will soon…
Hey guys! I'm building an environment based off a scene from one of my favorite books, First King of Shannara by Terry Brooks. Basically, the characters are searching for a powerful relic called the Black Elfstone in an ancient fortress called the Chew Magna, hidden in a mountainous region. (Currently I am focusing on the…