Follow up to previous post. Many thanks to pxgeek for the suggestions that basically made it possible for me to render my ZBrush sculpts using the matcaps I had created for the job. By removing the alpha that was in the Surface Bump Texture, setting Canvas Bump Scale from 100 to 1 and lowering my bump from 0.6 to 0.02, the…
if you are freelancing and cant afford 270 a month to cover your basic business costs, that could be a clear indication you are not charging enough. You should be able to cover that with a single days work at most professional rates for mid-senior level work, which is the level at which most successful freelancers I know…
I've seen laptops for ~1200 euros (and that's including 16% VAT) that come with a better CPU, more RAM (compared to the cheaper Sager model), more HD, etc. Only the graphics card isn't top of the line but rather average (X700s and 6600GT/6800s these days, always a generation behind the current stuff) and the screen is…
ZBrush tries to make its unit system as mystical and incomprehensible to mere mortals as its inner workings and UI design choices, but with a few tweaks you can understand (at least as well as I currently do, for however much it's worth) how it handles and attempts at near every turn to completely mess up a model's scale.…
Weird. I bet Max is storing the 100% scale first, then transforming to zero, before starting the animation. Exporter on the other hand might he tossing the initial state. So it starts at zero, and tries to scale from zero. Which means zero x 100 = zero! Just a guess though.
That's dirt cheap. A typical plumber or electrician is going to charge $100 an hour for their services. When I worked as an electrician the company charged us out at $108.75 per hour. The best painter I've ever met also charged $100 an hour. $450 for six hours is closer to what it should be for a professional.
yea, 100% custom map is very hard to do, if you want to make anything bigger than a room. lol. i know, i was art lead for an unreal makeover mod and we made a small city 100% custom and it took like 6 months and between 30-40 people.
^+1 for the 100 pushups plan, I went through it once(didn't get all the way to 100, though it WAS for lack of trying :) ) but it's such a small amount of time required to do it, and you work so many different muscle groups. For someone that despises lifting, this was the easiest route for me to take.
Greetings; First of all lets be clear that; I understand this sort of thread has been discussed many times here on PC. I understand that there are members who will direct me to the PC's Search engine. I also understand that should this thread fail, it will face a huge number of "oh this thread again," gifs and images. I…
we've got a custom arm rig consisting of bones and various helpers, and we need to scale it linearly to match real-life size (currently its around 20cm long) does anyone have any idea how we can do that? (all scale values need to be reset to 100 before exporting because the exporter doesnt support != 100 values).