my biggest complaints: 1. get rid of the tree background, as it doesn't fit my monitor. go with a plain background, or something that tiles but isn't garish. 2. centre align everything.
Here's an old thread that has some more ideas, plus images and links. http://boards.polycount.net/showflat.php?Cat=0&Number=65751&page=0&fpart=all&vc=1
yeah. zbrush can't handle uvs outside the 0-1 space. fwiw I've found maxs obj and fbx support to be superior to other apps in every case I've tested it ..
Looks awesome. Seems like an epic Fallout larp session. Count me in :P EDIT: Here's Episode 1 http://dsc.discovery.com/videos/the-colony-arrival-and-survival-full-episode.html
This has been working for me beautifullly. Mountable on an arm, good image. About the right size. https://www.amazon.com/gp/product/B00PC9HFNY/ref=oh_aui_search_detailpage?ie=UTF8&psc=1
Day 1 progress, started mainly going for the 3rd reference. The wood that Daniel made is just soo nice, really a challenge to try to replicate that, but I'm happy where I got with it
1) We have a dedicated section for Allegorithmic. Moving this there. 2) Search! https://www.google.com/search?q=garbage+substance+designer (the Beach Debris Pile by Eric Wiley is a great resource)
Thanks for your votes all! the new Challenge is up here: https://polycount.com/discussion/209269/monthly-environment-art-challenge-march-april-2019-59/p1?new=1
This is looking pretty awesome. I believe there is a level in Destiny 1 that is similar to this, you might want to take a look at it to get some ideas. What are you thinking for the BG, in terms of skybox?