why would you need to spilt it up and raise Yeh geo count to have it repeat on the texture, everything past th 0 to 1 space on the UV map tiles anyways.
if you go east of Los Angeles for about 2,951 miles or 1 day 14 hours. Come by and see us North Carolina guys! I captured the directions for you to navigate with.
Two golas for it: 1. Use layered materials as many as possible. 2. Use only tileable textures, splited by polygon. Oh and use zbrush to generate as many as tileable textures possible (;.
1. Listen to Xoliul and use smoothing groups, you just have to use unique uvs. And yes this works perfectly. 2. In addition use exploded baking like JordanW suggested.
You only need to be exploding, modeling, UVW mapping, and baking 1 version of your instances. After all of that you can go back with the "finished" versions and reassemble the pieces that are the same.
To clamp it, you can fiddle with the values that you get from the dot product and handle them like you would any other scalar. They should generally be in the range of 0-1.
In '98 I was 25 and already working for the same evil corporate giant that I work at today. I was living the single life and messed around in 3d studio max 1 or 2.
Athene is the greatest gamer that ever lived. I've followed his videos since day 1. Also, that trailer gets me pumped up for a gaming session. FUCKING RULES. ... :P
This seems pretty dubious, I can't imagine after everything the XB:1 got slammed for they'd pull a switcheroo like that at the last minute. It's entirely possible, but I'm extremely skeptical.