At the tail end of the second week of work and pleased with the progress so far. Using a tree I whipped up in speedtree as a general placeholder, can already tell I'm going to need to make them skinnier and adjust the albedo maps of the leafs to make them more golden. I'm approaching the head sculpt iteratively. Instead of…
cool sculpt man! In the tree I would actually add some saturation back in to make things pop. But subtle. Like, make a gradient of saturation running towards the center of the leaves or something. Id blend some of that back into it. Also, the lines on the bark are too dark. Check the reference and how much less contrast…
Hey James make sure you have the latest video card drivers...Dragons Teeth should be running buttery smooth, trust me ;) I came up with the idea of having a landslide for the levolution and made an early prototype just to prove to everyone that: 1. I'm not that crazy :) 2. It was actually possible to do it. I worked…
There is no such thing as talent. one of the most overlooked thing is nature VS nurture...your environment plays a huge part on how someone develops, cognitively speaking. I attribute a huge part of my creativity to being raised in Jamaica and not having certain things readily available to me. i would roam the forests and…
Thanks katana! I will go back to the texture and see what I can do to layer in some more depth :) Hey guys, I have a question: currently I am sculpting my terrain and in my concept there are hills like way far in the distance. Would you put those on a separate terrain, or just tessellate this one a lot so that it is…
Good job on turning the palms down. Now you're going to have less riggers angry at you. His hands are terribly sculpted. They need more polish and care. Right now, they look like broken tree twigs attached to a muddy block. Your legs are still proportionally off. I'm going to do something that I am starting to believe you…
So happy to finally share this model I made for Poly Haven. This was a real challenge for me to make and a huge learning experience. I really struggle with sculpting and so I put myself to the task of sculpting damage and wear to every surface on the asset and then relying on that to create some of the elements in the…
well, I don't think you ever stop learning anatomy. It's definitely an ongoing thing. Here's my arsenal: Andrew Loomis Books: free online or get a reissue from amazon for roughly $30 George Bridgman: these books are awesome, they're cheap and his way of drawing is pretty similar to sculpting I've found. Scott Spencer:…
Hey all, I've been out of work and looking for new opportunities, and wanted to update my folio with a nice sculpted bust. So here is a crack at it. I still want to add some necklace's and jewelry to it to make it pop just a bit more, but I feel for the most part the sculpting is done. Feel free to be brutally honest with…
Another character that I maide in my ''Free time'' :p concept art, 3D sculpt (just to play and establish the proportions, not for baking maps) , low poly and the hand painted texture. I really enjoy developing this kind of characters and textures :blush: I made this 3D sculpt in Zbrush just for establish the main shapes…