Hi everyone, long time lurker. I recently formed a company a while ago, and we've been making broad appeal games for the last two months or so. It's finally at the stage where it's getting finished. The style is 'web 2.0' or 'MacOS'. The game market that we're targetting, while 'broad appeal' is people who tend to play…
SENIOR 3D ANIMATOR Location: Campbell, CA Job Type: Full-time, onsite contract with strong temp to perm potential Description: -->The Senior 3D animator will design and implement a matrix of animations for a diverse set of low-polygon characters targeting mobile phones. Will mentor junior animators and provide creative…
DroneSwarm is my latest game, and my first commercial indie game. It's developed with the iTorque 2D engine. If you've got any questions about the game or Torque feel free to ask me here. Here's the press blurb... [edit]DroneSwarm is out now! Here's the App Store link DroneSwarm Command is a unique real-time strategy game…
Hello, I am a programmer looking for a 3D artist for a new project. I have 15 years of game dev experience, with some games released already (including one MMORPG). This game will be a single-player RPG, with a cartoon style (I've already got lots of assets ready to use, including animated characters and monsters).…
I got a moodboard started up for my new concept. I start off with a moodboard for inspiration and some reference actually. It helps me zone in on aspects I want. Instead of being influenced by anything else google has to offer. -eg so many cat photos with a face full of snow. Afterwards I get down to designing, I'll get…
I'm not exactly sure what you're trying to do, but it sounds like the bevel tool will do what you need? * Set the upper parameter to 0.0 and adjust the lower "outline" to scale the polys without moving them away from the surface. * Set the lower parameter to 0.0 and adjust the upper "height" to move them away or into the…
If a school really wants to keep up with educating students for game development, there needs to be a simplified breakdown of the curriculum that essentially "strengthens" a students talents, rather than force them into something they do not want to do. For example, just because a school offers a general Game Art & Design…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
this is normal. you have three options 1: make a material that supports tiling detail and unique masking - either through textures or vertex color (or both) 2: be clever with UVs - make use of tiling/trim sheets, re-use texture space etc. 3: do both of those things also: You definitely don't need to use just one material…
Hello community
I wanted to share with you this Teemo Target Dummy, made in hand painted, inspired by League. I hope you like it! https://www.artstation.com/artwork/obayOz Cheers!!