I have tried a number of different methods when it comes to character creation and asset building. My general work flow now is a low to high process which goes as follows. 1. Model Character/Asset in Maya. 2. Take asset into 3D Coat and unwrap 3. Use zBrush to apply Diffuse and normal maps. 4. Edit new textures in…
Your three attempts are the exact reason practice is everything. You can see definite progress in different areas across all three attempts. The third, is absolutely your best. Keep it up man! As for the texture atlas, yes, that is how I do it. Essentially just cutting each section into 1024 squares, or having each…
If you press the spacebar on the 2d preview in designer it shows you the tiling. In this case the material simply doesn't tile well and you're not going to be able to fix that properly with sneaky shader tricks etc. Particularly on something so structured. Making interesting textures that tile well takes a huge amount of…
More progress, I’m planning on using decals to break down the wall and the floor a little bit more, as well as further set dress the scene with existing props. i will also add content to some computer screens. Any additional feedback will be greatly appreciated!
NOW ON MARKETPLACE Chameleon is a single instance Post Processing actor for Unreal Engine 4. Single instance means that you have to place only one Chameleon to your scene to access all of it's benefits. Chameleon has 23 (currently) different post process effects with customizable parameters directly from the actor's…
Some progress on my project for the finals. No color correction etc. has been done yet and I have a new bunch of renders being crunched on the farm that fixes the banner simulations(so they dont penetrate the pillars) [ame=" https://www.youtube.com/watch?v=_njGJHIYaAM"]School final - Assassin's Creed Environment Progess 4…
Ive also changed my general composition to be more open Unfortunately I've been busy with other projects so I havent been able to progress on this too much
Hi!I've putted on hold my environment since I've got a notification about a new car render challenge from 3dmodels.org and I would like to participate,so I will upload my progress here.As a car model I've chosed an CLS since I really like the design of the newer ones.My progress so far: