-Eyes are too big and I believe it is what is making it hard for you to make any progress. -One guideline for spacing the eyes is that the head should be able to fit approximately five eyeballs across its widest part (parietal ridge ish area just google widest part of the head or head top view) and your eyes should have a…
https://syncsketch.com/sketch/FBALHwm8oZ3i/ Hey all I've got a few clips lined up and I'm getting them ready for putting into a portfolio but would like some critique before I put it all together. I've got some in progress game clips all set up on a sync sketch space and was wondering if anyone had any feedback. If nothing…
and yes. half life plays in russia. i mean where else would u see such a big hate between citizens and the regime? oh wait. china. aaah. north korea. i am not the fastest or smartest homo. now i understand! hehe. the 3d artist then asked the programmer to share their opinion on the leak. this is the answer from the…
Hi guys, I just wanted to ask you guys your thoughts and advice at what I'm thinking of as a plan for next year, I'll try and keep it fairly brief too. I've worked at simulation companies and some contract work for mobile game studios here in Australia for roughly 2 years but my girlfriend and I plan to move Melbourne in…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
FMX 2016 With around eight talks per hour to chose from and over a four day period its a great event to go to. Here is a selection of talks and there are loads more here, - http://www.fmx.de/program2016/overview Unreal Engine Creating a
Live Digital Human for Hellblade Creating
Virtual Humans Virtual
Humans Workshop The…
Whenever I tell anyone that I make video games, they're usually asking me if my life/job is similar to the movie Grandma's Boy. "Oh my god, do all game designers live with their parents?" "Do you sleep in a car?" "Do you sleep in a bed shaped like a car?" "Sweet! I wish I could play old school games all day." "So how much…
Hey @ddgurto that's a great update! The scene already reads much better, good job on that! In the first image it's still a bit unclear to me which one the focal point should be. is it the ornamental wall or is it the pillar. Currently the sun is shining on both of them separately. I'd try to have a clear indication where…
I guess I'm seeing something that others aren't. Lord knows I could be wrong (and it certainly wouldn't be the first or last time). I had a chat with one of the creative directors I work with regarding interactive worlds, and how Video Games seem to be moving into a direction less about a linear controlled story, and into…