I've used Silo since 2004. I like the new primitives introduced in 2022.3. Silo 2022 implements Pixar's OpenSubDiv among other things: Version 2022.3 Added new Gear/Wheel primitive. Innovative settings for cog stride, spacing, and sharpness make this primitive useful for much more than just creating gears and wheels. Added…
Output is the final composited specular pass. just like what you usually get from a vanilla max specular element Raw and Level: using Specular as an example Raw Specular. the un modulated/masked specular data. if you have spec maps they are ignored in this pass. you simple get the unmasked full level specular for the whole…
The materials look great. The puddles make the scene feel realistic. My suggestion is to add a focal point to give more interest to the scene. Maybe adding more detail to the door or opening it to bring in a light source. Right now, my eyes are being drawn mostly to the torches, but having a clear focal point will help…
I'm not sure that's true. One material with 2 textures is 1 draw call. Two materials with 1 texture each is 2 draw calls. And in forward rendering, that's also an extra draw call per material per per-pixel light (so for 2 per-pixel lights, we're now at 2 draw calls and 4 draw calls, respectively). And, depending on the…
Its like Stephen Platt and few other traditional artists said, "If you want to start drawing, you can just go home and start drawing right now. There is no other way around it." With basic sets of traditional art skills and practice, comes confidence and improvements. I started drawing doodles and making crappy concepts on…
If i create a for example a cylinder and want to change its parameters from channel box by dragging in view with middle mouse or in channel box with left mouse the values are capped really low. For example for cylinder the max radius and height is 100 and all subdivision values are capped to 50. Is there a settings or…
Hello all, this is my first post on Polycount so pardon me if I seem a bit noobish. Currently I'm a student at the DAVE school in Orlando and an aspiring character artist. Our final assignment this block was to choose a piece of pre-selected concept art and create a game-ready, hero quality asset from it for Unreal. And to…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Yes indeed, Plein Air painting/drawing: "Leaving the four walls of your studio behind and experiencing painting and drawing in the landscape. The practice goes back for centuries but was truly made into an art form by the French Impressionists." or Figurative Life Drawing: "Drawing of the human form in any of its various…