Jessica, i think coloring these bricks a dif color or tone would help a lot, at least separating the brick and the background cement(?) element. [disclaimer: just a dumb suggestion] :)
Hey guys, over the past month or two me and my lovely partner in crime Oranghe! have been doing some art for a friends XBOX 360 game. He made his own engine! it now supports lightmaps, Alpha/Diffuse textures and soon to have Fog :) ! Oh and it used BSP as a base so NetRadiant was the tool of choice to get things going. The…
try taking the texture coordinate off of your brick texture. and if that doesnt work, try only using the brick and wall texture with the alpha in the diffuse only. unplug spec n normal.
cool work, how long did you have for each piece roughly like the destroyed brick building or a gun? do you have any screens of that brick building in game?
What? Noooooo. Looks solid. Biggest issue I see is the tiny bricks on the right and huge bricks on the left. The waste barrels seem a bit pudgy too. Make them taller.
Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
Nice Brick man. I'm not expert, but they (the brick) look a little too perfect. Otherwise, I really do enjoy it. That roofing looks like a dragon sacle thing, whatever it is, I enjoy it.
Just export your mesh (with all the bricks) in one obj. Once in ZBrush, use the ctrl+shift click to isolate the brick you want to sculpt ;) . ctrl+shift click to "unhide all".
Not bad dude. I don't like the bricks, they look like painted cardboard, bevel that shit a bit and maybe paint in some shadows so the brick has some chunkiness, I say.
Here is what I get after baking the H-poly brick wall,the thing bugging me is that its made from one sculpted brick moved/rotated around but I get problems mostly only on bottom part of the texture?