awesome! I really like the bottom purple-esque variation you posted, too many green-lizard like monsters lying around. maybe he's a pet for a jabba the hut character?
Still waiting on my buddy for the rig and skin... I posted up the current marmoset file on an artstation page if anyone is interested in seeing it... https://bradmyers82.artstation.com/pages/stylized-lizard-creature
heh, the new dukenukem openGL port has support for models, though not this hi poly. Pretty interesting concept, but I always liked the enforcer lizard chaingun guys better, they jumped and stuff.
Im trying to make a lizard man yet have him old and frail. I would love some advice on it so far. At the moment the model is sitting at just over 4k tris.
Got some more stuffs to post. Here is the lizard guy but now in his natural posture with all of his items on him. And here is a redesign of the Giant turtle's head I posted before.
Looking nice Gauss, Perhaps you could give her a little bit more of a feminine look. EDIT:Feminine in the costume at least. I don't think lizard boobs are really necessary...
absolutely pure topology. it's just a UV sphere separated once by a separation surface modifier the problem appears only on this mesh. there is no dense topology here, as for example on the body of a lizard (900,000 polygons), but the body is easily exported. triangulation doesn't help either
I'm starting learning zbrush to but I think you'll use alphas to make the lizard scales. You can make them yourself in Photoshop or download them. I think zcentral has them to download for free :D
That lizard is cool! On the woman's hand, the base of the pinky needs to be a little closer to the wrist. Also, some of the fingers appear to have some nail clubbing. Go for it if that's your intention. If it's not, compare this angle for fingers with some reference: Good luck!