Your three attempts are the exact reason practice is everything. You can see definite progress in different areas across all three attempts. The third, is absolutely your best. Keep it up man! As for the texture atlas, yes, that is how I do it. Essentially just cutting each section into 1024 squares, or having each…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
NOW ON MARKETPLACE Chameleon is a single instance Post Processing actor for Unreal Engine 4. Single instance means that you have to place only one Chameleon to your scene to access all of it's benefits. Chameleon has 23 (currently) different post process effects with customizable parameters directly from the actor's…
Some progress on my project for the finals. No color correction etc. has been done yet and I have a new bunch of renders being crunched on the farm that fixes the banner simulations(so they dont penetrate the pillars) [ame=" https://www.youtube.com/watch?v=_njGJHIYaAM"]School final - Assassin's Creed Environment Progess 4…
Update on the Diffuse with the suggestions from this page taken into account. Still experimenting with some colours on different areas, mainly the Tanks on the back and the claw hand. Should be able to finish the Diffuse and Masks today and some promotional images/today tomorrow. To prevent spamming this with my work in…
More progress, I’m planning on using decals to break down the wall and the floor a little bit more, as well as further set dress the scene with existing props. i will also add content to some computer screens. Any additional feedback will be greatly appreciated!
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…
Today's Progress Applying textures to assets I tried to scan a tree trunk texture, but I had some technical issues. I will try to do it again. Tree: Lighting test: I am also trying PCG to make Ivy on stones. I used the realistic Ivy meshes that I found on rex, but the meshes only got one side, so if I have time, I might…