Modular sci-fi nightclub made in UE4. Complete with hologram strippers. Made as part of the Game Art and Design program at Ringling College for the junior modular construction assignment. I was responsible for about half of the assets and materials. My teammate and I combined both of our modular kits to create two…
"I'm keen to understand your preferred strategies for this scenario. If possible, could you provide examples or share your experiences?" Well then, probably wouldn't hurt to see how Mr Bolton generated his modular weapon: https://polycount.com/discussion/166058/ak-337-modular-rifle-system
less materials is better in general but it doesn't make any difference whether the mesh has multiple materials on it or not cos it'll get broken up by material when rendered anyway separate parts is a generally a good idea for stuff like windowframes or anything relatively dense since you can re-use it an thus save memory…
Here comes a quick update on my art progress thus far on the environment, i will put up some more images on the level plan tomorrow. I've been working a lot on my modular parts lately, enhanced what i had from the start and added more detailed modular roof pieces. I now got several different parts of the roof which adds…
I'm creating the modular assets after wards i will try to create some sculptures and details in a demonic style with some other ornaments i will try to look for some assets online and make some modifications over it
Here is the Entrance of the Fast & Furious 6 Safe House. Side View of the Elevator showing some of the modular assets.... Most of the assets are modular, which allows me to quickly put my scene together. The Pillar and wall being the main ones. The wall is the most useful of all the assets if i have to be honest. It is the…
Well, modular parts look fine. Polycount is fine as well, as long as the modular parts have proper LODs and LOD away most of the detail. Especially if you have decent culling in the game as well, then that could mean that half of the building wouldn't even be showing if you're on one side of it. Or most of the building…
This will always happens between modular meshs. Just because they don't share the same baked texture. One way to avoid is to create one larger mesh. But that destroys the modular worklflow. Other way is to change some settings in the World Settings. -Indirect Lighting Quality 2 or higher should work -Decrease ndirect…
Hi everyone, i'm Onur and this is my first post on polycount so wish me luck :) I made a dull,depressive Swedish environment scene for portfolio piece. But i got noone to ask any critique so if you can help me on how to improve and what should be improved this scene i will be so appreciated. Actually any posibble way to…
ive been working on a robot for 18 years now .. more seriously - pre-substance painter our outsource partners would produce a set of modular assets (average 10-12 pieces) mapped, textured and lodded (5-7 handmade lods) in 20 days with feedback. This was first-party AAA content for ps4 speed comes from making good decisions…