[FONT="]Dear customer,[/FONT] [FONT="]I represent moderate team which consist of professional [/FONT][FONT="]Unity 3D developers. I can confidently say that our team able to perform any game development task quickly and accurately. [/FONT][FONT="]Currently we are free and looking for a customer to cooperate…
[FONT="]Dear customer,[/FONT] [FONT="]I represent moderate team which consist of professional [/FONT][FONT="]Unity 3D developers. I can confidently say that our team able to perform any game development task quickly and accurately. [/FONT][FONT="]Currently we are free and looking for a customer to cooperate…
hey guys, i am going to do a camera flythrough of my environment in unity, and i was wondering how or what is the best way to do this? i know i can do a fraps and just walk through with the firt person controller but i feel like there is a better way to handle the camera fly through
Hi. The texture on that shirt seems to be mapped with screen \ window coordinates: instead of you mapping the shirt by hand to make UV coordinates with seams etc., you map it directly in your vertex or pixel shader based on the screen coordinates of the shirt pixels. -…
Does Unity recognoze sknwrap modifier when exported form max or will it just discard it. I have about 80 morph targets that i will have to manually assign otherwise
Hey all. I've been working on a hand watch (3DsMax) and I popped it into Unity, using the Marmoset Skyshop Materials. Looking forward to what you guys think. Thanks!
Anyone know good grid settings for creating models for Unity in Maya? Character height specifically? A) Length and width: B) grid lines every: C) subdivisions: Thank you.
Unity Webplayer Updated the unity webplayer version, I think I'll call this finished for now - last thing I want to fix is the stiff cloth. A few screens:
Thanks! The initial environment concepts were made by Marianne Vincent: http://www.mariannevincent.com/games-1/ The Character Concepts and original Art Direction by Yves Paradis: http://http//yvesparadis.tumblr.com/ Pretty much the basics! 3DS Max, Photoshop, Unity 5. Thanks for the support everyone : )