Hello, Inspire Games is a creative, innovative, and dedicated Indie Studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is key in our development and we guarantee that our games won't disappoint you. We are recruiting for a fun game called…
Hey everyone, We are working on a cross-platform RTS style game (on a live battlefield) in Unity. The idea of the game is that players can create their own decks with cards they own and use it in a match against other players. Cards belong to an element (fire, air, water,...) which represents the fighting style of the…
Thanks you! i kinda using only base color like metalic value 0 1 between wood and rest [stone? or metal] im not sure it was supposed to be stone on legs and metalic on top but gave both 1, but the roughness not so much just made most of it rough and tried to add the rest in base color [rough mostly between .5 to .9], maybe…
Introduction In response to this thread: [url="https://"]Rigging in Maya: Recursive Constraints and FBIK[/url] I've written up some of my notes from my Maya rigging class to see if they help anyone. Instead of waiting to post them all at once I'll post them as I write them up. I'm also going to ask my professor if posting…
STORY TIME SHIT FIRST I'm a Finnish game artist, 26 years old, with a small resume and smaller portfolio. So after 9 months of moping around after I was done with the military, after I was done with my cool LEGO internship, after I was done with everything from uni related to actual game work... I got a job doing some…
Thanks man. Packing was just done manually. My process (once everything is unwrapped) is to pull them off the 0-1 grid, normalize the scale, adjust island scale for view distance (since this is an FPS weapon), then start placing them largest islands to smallest. It may be necessary to scale everything up or down a bit to…
If I recall correctly, 'cinematic' will retain the full image resolution. I usually pack extra data into the blue channel of my normal maps so avoid using TCNormal compression. You can easily reconstruct the Z coordinates using the DeriveZ material editor node. I'm not sure if UE4 interprets 0 - 255 normal values in 0 - 1…
Interesting. I thought that one was a bit of a giveaway. Maybe people didn't see this movie. It's not old or particularly obscure. It is vitriolic and ranty however. 1: Are you A.D.D., Juno 2: Yes. I have A.D.D., And don't you ever call me f*cking Juno again! 1: Sorry. 2: That's who we should kill next. 1: A fictitious…
originated from a message conversation: yes it's popular with game scripting (realtime system integration), I use it a lot for all kinds of tasks (many people would use python for that, which I never got into). Scripting languages like Lua are useful to "generate code", I've used Lua to generate maxscript code or shader…
Mountains Rock Pack 1 for Medusa Pro is Released We've just released our second rock template pack, Mountain Rock Pack 1, which can add five new templates to Medusa Pro of rocks typical of high mountain ranges. An example is shown below: Each template in the pack can be used to generate a huge range of models. The…