Hello, I am a Sr. 3d artist .i have 5 years experience in gaming ( Modeling and texturing ) Why you Hire me ?? 01. My rate is very low 02.Complete work in deadline 03.Have a good experience. 04. Full time freelance work. 05. Done more than game . on line play store . Here attached my work portfolio link please check.…
I've been using Quixel Suite for weeks perfectly fine and this afternoon the following appears when I try to launch. Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: SUITE.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 546c3e35 Problem Signature 04: System.Xml Problem Signature…
Hey I am wondering, i used to use XSI and i got really used to a tool called tweak tool, which had a mode where you could move elements around without changing the mesh surface curvature (it was a magnet icon). If anybody is familiar with Vitaly Bulgarov's Gnommon character creation DVD he uses it all the time. now i am…
You actually don't have to buy a specialized desk to work standing up. You can use shelving systems combines with drawer slides to create a modular system that you can adjust to a comfortable working height. I'm planning on doing this for my own workspace soon since I spend way too many hours sitting on my ass, which I'm…
i can se that you're approaching the same clothing folds as shown in the artwork http://images1.wikia.nocookie.net/__cb20080504211728/xenosaga/images/2/24/Fei_Fong_Wong.jpg though it looks unrealistic/awkward to have folds like that. It kind of bothers me, i can kind of let it pass in the 2d drawing but when it's brought…
Trying a fbx file with uv channel and uv data and crashing in the demo Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: ipackthat.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 552d107d Problem Signature 04: Piranha.Graphics.ShapeTools Problem Signature 05: 1.7.5582.25344 Problem Signature…
These are some links I've found very helpful when discussing PBR theory. They all cover slightly different things, and some (especially the articles by Sebastian Legarde) are more in-depth than others. https://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/…
update 02 - exploring the textures So, looking through forums and tutorials, it has been advised to use saved textures from .bmp images: example: [image (png/jpg)] >photoshop > save as .bmp as RGB 16bit > re-open .bmp >save as .dds done a few experiments to see where i may be going wrong here. before I continue, I am…
08:57 - Default boot scheduled to finish in 93:57:43 08:58 - Activating emergency distributed computing grid... 09:00 - GLaDOS@home starting... 09:01 - Recruiting cpus to force faster boot sequence... 09:00 Hello again. 09:00 Ive been waiting a long time for this. 09:00 I know its arriving later than expected.…
It's not that great. Take a look at the screenshots from the 'gameplay' thus far (and bear in mind, this is demo gameplay, not real gameplay, so it will look much better than the real game): http://ps4on.com/wp-content/uploads/2013/02/killzone4battle.jpg The lighting and shadowing is not great - it's adequate, but it's…