Just wanted to share some advice on the Editor. Couple of things have been bugging me for a long time, and only recently I've figured how to fix or explain them. 1. If you are using Parallax Occlusion Mapping feature in your materials, you may be familiar with this issue: ^ PoM off ^ PoM on To avoid incorrect self-shading…
Well, I am probably an exception to the rule but I'm much less likely to buy software licenses if the software doesn't run on Linux. I will occasionally make exceptions for software that's unique like Zbrush, IPackThat, Toolbag, or Substance Designer (both of which I have a license for) but otherwise I almost never buy…
Hey guys, I've been working on this a bit over the last few weeks. It was for my senior capstone project but since the summer semester is ridiculously shorter than an actual semester I had to try and get out something relatively basic. There are quite a few things I know I want to work on that I came across when I was…
SHEPHERDS “What you are doing is a mistake!” Zed didn't react at first, his gaze still focused on the scene before him. The fires engulfed the night, biting the walls of the ancient temple, swallowing it from the inside. The old wooden statues were burning. The flames consumed the ancient gods of ebony, reducing hundreds…
Wow. Here we are, announcing the Brawl Contest WINNERS. 1st Place! The very top of the top! I'm pretty excited right now. For us, doing our first 'contest' on our own was a big deal and, after writing these announcements for the past week, I can finally feel confident that it was a success. How do I know it was a success?…
Hey guys, Sorry for not replying sooner, I've been really busy workin' on AOTS. Anwyay, I use it as my screen replacement. You can rotate it like a piece of paper and lay it down flat or stand it up almost to 90 degrees. I have developed 3 styles of working with it. The first style is using it as just a monitor. It has…
Find out what this game tool can do and how it does it. Then do the tutorial that shows you how to build your first scene. You might want to check out ogre 3d as well. To be honest there really isn't a book out there that really cover this. World building is world building. It's different for every project. 1. make half…
disanski: Good question man. Basically yeah the model has to be watertight. I always think of it like drilling a hole in the top of the model and filling it with water, if water is going to leak out anywhere, you need to plug those spaces. It doesnt have to be all one mesh, but I generally make her into a few subtools. For…
When you are working with any shader combined with the textures for material definition, you really need to make a decision; what is the ultimate output goal? What I mean by this is your final presentation. Is it going to be in an engine or offline renderer? Creating textures for material definition in one engine/shader…
Ah ha! I remember having these arguments all day long when I was going to school. I actually went to a liberal arts college and ended up majoring in painting and drawing. So I didn't really get the kind of "art school" experience that people who went to a more focused school did, but I don't regret it. Anyway back to the…