Carpathian Crosses is a community add-on for Red Orchestra - Ostfront '41-'45. We are developing a new playable nation (the Romanians, the third largest Axis nation and Germany's biggest ally in World War Two) and new battles for players to be deployed to. Naturally, with the addition of such an army to the battlefield…
Cool stuff dude, its been fun watching the progress here. I think you might be better off with a simpler character design though, right now he's reading as more of the same in terms of the design language with the vehicle. I worry that he will blend right in when you pose him driving it and look like a part of the vehicle…
I'm not sure I like the choice of KTM for the vehicle. It's a track car and has no business off road. Sure, you could put new tires on it but the suspension is definitely very stiff and the vehicle is quite low; it would hardly be able to clear anything. And then there's the problem with an entirely exposed cockpit. But I…
I was hoping you'd finally post an image of that sucker. Next time I'm out in Cali you have to give me a ride man! Beautiful car for sure, but I figured since no amount of money I'd ever possess would buy me a vehicle faster than my current motorcycle, if I got a four wheeled vehicle, it should be the other end of the…
Hi, after I attended Blizzcon this year and saw the first artworks of the Iron Horde I decided to design a Iron Horde Vehicle. After a few sketches I cam up with the idea of an Ram. The purpose of the vehicle should be to simply crash thru enemy siege lines, walls or infantry formation. It's designed for a frontal assault,…
It took me a while to get the style down, this is the first ship with the 'wow' factor (showed it to friends, got 'that looks cool' reaction) and it's about the 4th fighter class ship i've done so far. It took a long time to master the subsurf modifier in blender, which is how i do all my detail (smooth curved surfaces and…
Looking good! My only crit/concern is this: What makes this a potion caravan as opposed to just a caravan? Do you plan to have a sign on it? Or maybe some kind of giant, novelty potion jar/beaker/flask on the roof of the vehicle? Or maybe some fresh potions strung to the outside for cooling/aging? Maybe a couple of…
i was not impressed... the texture quality even at 'max' settings was poor, the vehicles were not nice to drive, and the weapons felt underpowered. Visually, the effects and normal mapping weren't evident as a shining feature, but seemed more thrown on. For something that was 'built on unreal tech' i was not impressed with…
Good start! The polycount of your vehicle always depends on the kind of game you want to do. Driver San Francisco uses 18.000 tris for LOD0 for example, other games use way more triangles since they will have less vehicles on screen at the same time. You do have a lot of dents in the surfaces of your highpoly, especially…
if you want it to look more realistic, i suggest give the wheels some love. they look quite plain and boring currently. also, increasing the ride height of the wheels, and increasing the diameter of the wheels could make the vehicle look a bit more aggressive. i also suggest to try and reduce the overall grittiness, and…