It's likely that your padding amount is too low. 8k will need 64 pixels of padding outside each UV shell, so you need 128 pixels in the gutters between the shells. I would suggest adding more padding, just completely fill the empty gutters with padding. Photopea has a fast padding filter, and you may need to run it a…
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I thought this by thread title i am crying and i blame poop for it. If you have the time simulating some folds and seeing how they do things or even watching videos perhaps of fashion shows might help this along. Didn't say stylized or realistic so idk how to really address this other than the above. Other than that , they…
Unwrapping straight will give you higher quality and survive mipping/filtering better as long as there is geometry to support it. If your concern is purely how good it looks up close and there's no LODs then that's the best way to go. If you need to Lod then your priority should be making your lod transitions as close to…
Are you baking in max or xNormal? It looks like some of those colors are from edge padding. I've never baked in max but I think xNormal defaults to 8px of padding? What that means is that when the camera is further from te object, some engines will auto-downsize the maps. The padding just ensures that the normal map stays…
Hey, nice start. If you're really committed to poly-modeling the hair, keep in mind that cards are an option. Whether or not to use cards depends on art style and engine/render limitations, but it might be worth looking into. If you decide to poly-model hair spikes, I recommend starting with the most important shapes…
FWIW I had the same problems with Nightshade in 2016.5, probably facing the same thing you are now. I couldn't find an alternative in 2018 for texel density. The issue stems from having very small UV shells, you probably have a series of very thin triangle shells, where there's a distance of 0.00001 between two points.…
Really cool subject for a student scene, a bunker like this gives you a lot of room to flex both art direction and tech. I’d really lean into the desk + computers as the clear hero – treat it like a film shot: highest texel density and detail there, and let the cabinet/radio wall sit a bit quieter in saturation and…
I am still not happy with my decal technqiue, not sure if its best to add a separate shell or make it part of the main uv layout With the shell method the res will be much better, but then there will be extra textures+ alpha+ clipping problems
Hey there, I'm a beginner and after modeling a "pretty complex" house that I want to refine in Zbrush, I took a fairly long time UV Mapping it. Here's some questions that came to my mind: 1 - Is there a way to "auto rotate" every pieces so they all "face the same direction" ? When I unfold a few pieces and orient the…