Nemetheus Baltesk of the Iron Hands Clan Sorrgol. Wanted to create a Primaris Space Marine as a hobby project. As a veteran of the VI company Nemetheus Baltesk proudly lifts the ancient banner of Medusa and wields his hammer forged from the armour of his fallen brothers. Made in Zbrush and rendered in Keyshot.
You're welcome bud ! Well the blade of the sword reads so at least that is kinda ok. But yeah the hammer is hard to recognize, as well as the brain in my opinion, because it has no silhouette so it's hard to read too. I don't know what is the triangle thing but I guess that's normal right?
Thank you. Yeah, I have had a lot of trouble getting the materials right, I'm also trying to figure out what shader to use. Unfortunately (or fortunatley perhaps) I have no access to real life references, but I will keep hammering on the materials and see where it gets me.
I just got random MEL's I kick out, and messing with adding custom attributes to things. Was tooling around with a Hammer material exporter. I tried the LWO importer for MEL and it never worked, but maybe now since I have a better understanding, I can take it on again.
So here is the full character, posed with his massive hammer. Rendered in Marmoset, background in Ps. Please let me know if you have any thoughts on the render and composition. Thanks again to people for watching and commenting, and a big thanks to the people who have critted and advised on g+ hangouts!
Looks good! My only feedback would be to add some damage to the top of the handle near the head. Think about where parts of the handle would get struck by flying debris broken off by the hammer and overstrikes. Also maybe some dirt and grime were someone would hold it.
Hello friends. Some some progression on the model. Low poly is almost done, needs some edge straightening, hammer and safety then moving to beveling and doing high poly detail, then UV and texturing. If you have some tips and critique, please tell and I will improve it! It is at about 9000 polys.
Yup: This part was pretty interesting: Hopefully this means its automatic and not just some pint light they attached to the hammer. I hope cryengine lets us do this eventually. They got some interesting features in the cinema version of cry3 like area lights using LPVs, that would be cool too.
ok texture update, no spec on this just diffuse and normal, almost done with the hair im quite pleased with it, not liking the normals on the air hammers so its gonna get redone, but this is all gonna be on pause for dominance war so hopefully it will be done before then. anyways texture crits are welcome! -Woog
Thanks all, I am actually going ot start practicing on the sdk heads, well one of them for now, because it is such a great practice. The Hammer is fully rigged so thats why it is more exciting to look at I will try my best to improve, thanks for the warm welcome everyone