We have posted a small sample of the positions available at Tactic Studios. Please see https://www.tacticstudios.com/careers.php for all available positions. We are looking for a talented Environment Artist to join our team and create high quality 3D environments for a brand new IP published by Square Enix. It is a…
I'm hyped, I liked the sword and the droid. Nothing is really functional in the star wars universe its all form over function. The sword looks great. I'm more concerned about how is he going to fight with it and is he going to chop some trees down.
I'd put in an omni light with a light function on it that has a panner. Although the animated spotlight would probably give a similar effect. The big advantage of doing it in matinee is that you can synch it up with other elements. Like an animation on the light. But the light function would be more portable.
That concept is very weak. I'd suggest finding something better to practice modeling on. You need functionality in your designs - nothing in that design reads as being functional. It's just a mess of random shapes and diagonal lines that scream 'desperate sci-fi'. Look at real world reference.
That works on an object level. How I used this function was on a sub-object level to detach elements as there own models. It looks like I'll just have to use the detach function. It just messes with my workflow. The new Shift Click to select loops or rings is handy though
Those are curves, so you probably just framed the mesh at some point (the shortcut key is '7 'on my machine, I forget if that is the default). You can use the Stroke: Curve Functions menu to delete all curves. http://docs.pixologic.com/reference-guide/stroke/curve-functions/
I think the tape works quite well, a lot of times the non functioning tape can look stupid but it has a function, holding the switches in place, even if it is a little thick at the moment I think. Other than that pretty solid Hi poly work, nice idea as well :)
I'm developing a modeling tool in Blender which functions similarly to the Offset filter in Photoshop. The concept is to simplify the creation of seamless modular elements, by offsetting their seam edges into editable space. My current version is simple but functional, please check out the following demonstration:…
1. I'm not sure about the navigation switch in Maya. Maya's navigation seems more natural to me, and most other 3d programs use Maya's system. Honestly it doesn't take long to get used to any navigation system, the only time it slows me down is because they are different. I would recommend getting used to Maya's navigation…
It appears I misunderstood what your request was then, plus I completely forgot about the Hierarchy Search function. If my understanding is correct now, you want to disable the auto-renaming function because you have prefabs "prefab_01" and "prefab_02" which are two different prefabs, but Unity considers them to be the…