Well then you're just not paying attention. I suspect you're looking for the shortest possible path, tl;dr, instant-access. Which is a shame, because that way you miss soo soo much.
After 6 months of development we are ready for a steam. We will be able to work soon. Team - 25 members. We are looking for a full stack development offers - VR/AR/Steam multiplayer/Android Our website is under construction. Steam page will be revealed soon.
http://www.pcworld.com/businesscenter/article/191314/intel_core_i7_980x_brings_sixcore_power_to_desktops.html 6 cores Hyper Threading to 12. At home I'm still on a single core HT'ed to 2, so I hope this drives the price of the quad cores down... I doubt I'll jump on the 6 core bandwagon anytime soon. Hopefully software…
thanks bunda4th, working on your tips. and the tut is just perfect, as soon as i get to work on the fog will follow it. As of now, im gonna be putting some more assets here and there, to fill the scene. the color palette ill change it with some PP effects. Will update soon :)
I'm pretty sure they have no plans to do anything drastic like this anytime soon. That was just GabeN sharing a few ideas in an interview. The only thing even close to this that they're doing soon is the coaching system in DOTA2 where players are rewarded for helping others in the community.
Haha, don't worry about giving too mucch critique! I'm glad that you do. I actually much rather them come as soon as possible so I can fix it as soon as possible :) On another note, streaming again~ http://www.twitch.tv/eneopa
Alright, still going! I'm still tweaking the anatomy and soon I'll jump into MD to begin the clothing. I'm starting to get a good tough girl look in her face. I'll be taking a week off for the Holidays. More will be posted as soon as I get back.
GAH! I just solved it! It was my dual monitor setup. As soon as I set it to single monitor, it worked fine. Thanks to those of you who replied, and Cheapy, you're the one that kept me going as soon as you said your's runs fine. -caseyjones
Wrapping up everything and here is my results! This is part 1 of 2 for my subway development. Ill post some more images soon of part 2 that I have started as well. Also ill give a bit of a breakdown to the tunnel setup from maya soon.
Thanks a lot spacey! i finished the uv's and i'm going to upload the SDK very soon in a seperate thread. In the end i chose one 256^2 texture and one 128^2 thanks again, the SDK should up to download pretty soon in a seperate thread!