Ahh I see the deadline has been extended. That makes me a little glad, I've been busier than I expected and with little to no sleep my energy for projects has been super low. I'll see what I can make up in the next few days to try and get the ball rolling again. I did have a trim sheet made to see what a texture would look…
Ehhh I strongly disagree. The mechanics are very simple, they just seem complicated because of how ridiculously badly they're implemented. The entire FFXIII paradigm combat system is essentially a game of rock paper scissors (with 6-8ish choices instead of 3) where your enemy is always throwing the same things. Its…
hi, this is character that i've been working on for the last few weeks. it is based on the concept done by ALEX OLIVER i'm planing to get a lean n mean look for this one [ like Zack Petroc's Rambouillet ] but this creature is a female.. i need to give it a structure based on female anatomy. critics will be soo helpful…
That seems to be the common conclusion — it works “almost”, but never reliably enough for production use. Fluid Mask definitely felt ahead of its time in terms of region segmentation. It’s interesting that even today most approaches still operate mostly on gradients and contrast rather than coherent region grouping.I’ve…
:D What a great threadname to begin with... I am an aspiring character artist, and as an character artist we all have to get some hair textures for our characters of course... Actually to get some good and naturally looking hairstrands you either have to use: 1. Maya + Xgen + Arnold, then correct lighting etc etc, and than…
Thanks guys. @ Texelion : haha I get your meaning, I HATE those people. Now that you mention it I don't know if I can let her wear glasses now. :( Yeah I tried re topo in Z-Brush quickly a few years ago and did not think too much of it, but since this is going to be a learning project I thought I might as well give it a…
Very nice Teotsin! Very Tyler Bates at the start, particularly reminds me of the 300 soundtrack in parts. When the beat kicks in becomes more Fifth Element with hints of Dark Knight. Great Stuff, look forward to more! Great thread as well. I've been meaning to post my stuff here but I was waiting till I have a more…
[ QUOTE ] Tell you what, Keyser - give me your grandmother's address so I can go over to her house, <allegedly> beat hear ass, and then steal her television. We'll see how you feel about crime and punishment after that, k? [/ QUOTE ] That is a horrible argument. Even if it were to change my opinion, it would only be…
Thanks for tackling this!! I've been meaning to try that ubershader for a while now, the demo videos from Autodesk sold me on it ... and now this, too! Seems to me that Maya just beat Max when it comes to realtime presentation ... Viewport 2.0 is nice and sleek now, compared to the mess that is Nitrous.
Ok, update! here's two new pics showing off the new attenuation bloom ramping, and the first specular component being re-implemented. The specular needs a secondary fresnal modifier to give it that glancing sheen that skin has, but after that's done it's pretty much ready to release The attenuation blooming and specular in…