Duplicate your mesh. On this duplicate, make your edits. Bind this new mesh to the same skeleton. Transfer weights from old to new mesh. If there are any random verteces that cause spikes and what not, use the hammer skin tool.
Greetings, Our team is currently looking to expand. Cyclo Logic Studios is a volunteer-based group, producing a freeware game. We are currently developing an online 3d action product and eventually add RPG elements. To summarize in a few words our first demo releases will feature a relatively small online 'map', and…
Greetings, Our team is currently looking to expand. Cyclo Logic Studios is a volunteer-based group, producing a freeware game. We are currently developing an online 3d action product and eventually add RPG elements. To summarize in a few words our first demo releases will feature a relatively small online 'map', and…
Hi there everybody, I'd like to post a character I have been working on for a while now. I would very, very much like to get as many thoughts and critique as I can from all of you who are more skilled and experienced. I have come to a point where I simply need to suck it up and ask for help and critiques. I have to realize…
We here at Polycount are pleased to announce our first ever year end community awards: The Greentooth Awards After a brief 19 years of being a community, we've decided that we're finally ready to have a set of yearly awards. We want to take a moment and celebrate the people, studios, games and tools that we all love as a…
Hi everyone, I am primarily a 3D artist and texturer with a big interest in technical stuff that relates to art. some of you may know my dissertation on batching - I found this highly interesting and found out more stuff that was unrelated and thus not needed. this included the transform bottleneck of transform bound or…
That was kick ass watching that guy suck himself into that vortex. My only concern with this season is it feels like it's jumping between characters too much and I'm having some issues following everything now... maybe I'm just getting too old :/
*WARNING SPAM ALERT: Another one of those glowy spheres with tentacles.These are just quick sketches would be doing proper vector versions of them eventually for the mean time I'm dumping em all here.:) MEDUSA VORTEX SOLARIS QUICKSILVER HALLEY WIDOW
I didn't say the missile/light stream was 720 degrees. But that's the exact same per pixel result I used to get. I was using the technique to try and create a texture for a vortex in a mockup of an old game I was making. So That's the first thing I thought of.