Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…
Of course it takes more than just wanting to be famous it takes not giving a shit about anyone else and wanting to be famous. As for what to do when shit like shit happens, pay attention to the people harmed by it and help them. Get rid of the guy who did it(kill/jail) and let researchers delve into why he did it and who…
Usually people use distance, bevel or blur nodes and some blobs style noise multiplied on top of it to create some elevated edges around tears but it never looks very realistic really especially on walls. And requires lots of miss and hit . For wall paper tears bending down with air pockets and plaster bumps /wires pocking…
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Hi guise! I`m new. :) A 2D guy trying to teach himself some 3D stuff. Started with modding games - TES Morrowind, to be exact. I`m making a new set of default head replacers with a slightly higher poly count and better textures. So far I`ve finished Altmers, or High elves - The goal is to have better looking characters…
Here are my break downs for the scene.. Its pretty straight forward.. I started to block out 3 pathways at 3 elevations.. and then took the free assets from the infinity blade collection and tried to match it and modify the scene accordingly.. I did begin with some ultra rough blockouts.. But did not spend much time on…
Hello, First thing is kill that Hello square... its hard to read and you already have it just above it. in your Destroyed french cafe, you should model out some bricks and stick them along the damaged wall sections, and model out some roof tiles to get a better silhouette along the damaged areas. Refer to these two threads…
That was funny to see all those side by side. The only one that felt weird though is the Starcraft/Starfront comparison. Not because it's off-mark, but because nobody ever seems to give Blizzard a hard time for a title that's basically a rehash of Warhammer. That their humans are basically War40k's Space Marines, their…
I got tired of constantly moving objects to 0 0 0 to export for UDK and remembering to do a few other things like triangulate the model and rename the material, so I wrote this maxscript. With one button "FBXport" does: * Records the objects current position. * Moves it to 0 0 0. * Triangulates the model by adding a turn…