Hi, I'm looking for a 3dsmax/UE4 artist for an archviz project: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - good knowledge of Zbrush is an advantage - able to communicate in English or French…
Hi, here I will post my progress on my project. I really hope for support and help. A little bit about the project. This is my first time doing an environment, so this is already a test for me. The idea appeared immediately after I decided to make a project on UE5. After a short reflection, a picture immediately appeared…
Alright, I tweaked the contrast of the lighting from lit to unlit. I will say it looks a bit more realistic and smoother. I updated the model for the large central pillars. I figured out why it looked so "waxy", it was the normals. It was too smooth. I adjusted it and added some sharp corners. I also updated the materials…
The above diorama proved too much to keep my attention, four characters is too much! I'm learning more and more UE5, I'll revisit the egyptian scene utilizing the landscaping tools from UE5.
Hi Sacboi Thank you, its lit with UE5's Lumen. The ECTO1 is a Frankensteined model from various downloads, remodelled bits and then I ramped up the polygons to 8 million just for the shits and giggles as I wanted to test Nanite which works like a dream. One day I will bake it down as it’s excessive to have modelled tire…
Finished Work: Original Post: I found this captivating concept art by Tom Schreurs and instantly wanted to recreate it in UE4. I feel like the concept captures this idea where Earth has become overpopulated, and people are sheltering in space habitats. Somewhat similar to the film Elysium. My goal is to improve my lighting…
Working on a group project for uni in UE4 It's called Kingslayer and will be a playable demo in UE4. Gameplay will just be exploring our environment in 3rd person and picking up items that will give you a little backstory. My job within the group is environment artist. Ive been working on the room for a while now, but…
I got UT3 yesterday and was checking out the levels. I was surprised by the lack of static meshes compared to what i was expecting. It seems that for MOST of the level detail, it is just editor geometry applied with textures. I was looking to create a Custom UE3 environment for my portfolio, but am still trying to learn…
Hey guys, I am doing a few bakes from Marmoset 3 and taking them in to UE4 but not matter what I do(flipping channels, properly setting up textures and materials in UE4, proper file export), I cant get the tangent space to look right. I tried rendering object space and converting that with Handplane but it seems like…