It really depends on the art style, and how the player controls their camera. Lots of options depending on usecase. It sounds like you're aiming for a realistic art style, and you're planning for a first-person free-roaming game style? Some images would help, and maybe existing games you're inspired by.
Hello guys,does anyone have any tips or tutorials on how to hand paint a head texture but realistically not in cartoonish way,something similar to image below but a bit more realistic?
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Inaccurate, as in not realistic? Well that's understandable considering the weapons are designed with "a much smoother gameplay experience" in mind...not to be realistic. And it works for me.
hm i wouldnt know how to =/... Im not that good with realistic textures.. as far as this can be considered realistic =( a draw/paintover would be apreciated
A truly revolutionary piece of head wear! :smile: http://fav.me/da3cd7j The post on DA where you can read more about it. Aldo they look good,i somehow feel that they could look more realistic.I need critiques on how i can make them look more realistic to make people believe like they actually exist. All my materials are on…
It does actually look like you are improving. Maybe you are just improving a bit slowly. Your FFXV guy seems to have better anatomy than your older stuff on art-station. At least as far as I can tell as an environment artist. Maybe you just need to break out of your comfort zone for a while. Instead of doing another…
Indeed. I had one of those larger sized wacoms at my previous studio and I felt like I didn't want to rob myself of all that realestate by mapping it across both screens. Not only that but you lose a large chunk of bottom area if you select proportional mapping. I've seen people do both.. At the same time... Bizzare!