The only time I have ever seen that issue is when you have 2 faces on top of each other and flipped normals. Try deleting the face maybe to see if there is in fact one underneath? My guess is on undo it adds a welded duplicate face onto your changed areas by mistake. Hope that is clear enough and maybe helps? Best of luck.
1- your vertical scale is off everything seams too wide and low. 2- too much dirt in the glass arches, a fairly expensive but good reults method for this would be to duplicate the faces, have a low-ish res full window behind like you have now with the glass included, maybe a touch or ref mapping. and a smaller higher res…
I have always, *ALWAYS* wanted to do a sista and it's almost like you reached into my personal "to model" list, ripped her out, and put her into yours! Of course, I know this is hardly the case :P I like the fact that you chose her to be a bigger woman, and to do her in a more realistic style. The pose and expression work…
Great face, bad beard! The darker places in the beard shouldn't have this skin tone, I think gray would look a lot more realistic. Also the place where the beard meets the face looks more like a fake beard blued to the face. Check some refs. Perhaps this helps…
If you follow the concept then you should leave the torso like it is but bring in the pants and waist(they are mega wide at the moment), thats whats making the upper torso and boots look so thin. Also the face texture is very nice but i think the transition between the sides of the head and front of the face is too sharp,…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
looks like the normals ARE facing the wrong way, dispite what maya is showing you with the green normal directions, the faces themselves are in fact facing the wrong way (you have backface culling on and the object appears inside out). Just flip normals, delete the cage and then generate a new cage again. Also deleting…
So here is the newer face. I realize that my model's face is quite different from my concept, but the truth is that I used the pics I made the model with to draw my concept, so the drawing is in fact supposed to look like my model, I just didn't get it accurate The woman I'm using as reference (Chisato Morishita) fits the…
I forgot how much I loved racing games. I've been playing GTA online on PC and all I do is race and checkout my sweet cars. I loved the shit out of almost every F-Zero game, Mario Kart, Extreme-G, Wipe Out, etc. There are so many different racing games out there that I'm not sure which would fit my taste. I prefer…