To give my two cents from the latest WIP: I don't really agree with Snader and af3d. I do believe her nose needs to move down slightly, other than that I think she is quite beautiful with lots of personality. I think her shoes needs to change though, they could have more personality or you could see more of a heel or…
I love the first one but I wish more deviations from white mask are presented. The thousand faces set was an amazing start since it still adheres to the color pallette but is radically different from prior contributions. With that said, can you maybe consider adding something to the mouth /chin area? As of now, I see the…
Really loving this start, the silhouette is great and I really like your proportions compared to the in game version. This guy could really use an update. My two cents, I think his face could use fancying up. Right now, your face looks a little bit more wild, kinda getting a Conan the barbarian vibe from it. Taric kinda…
DUUUUUUDE. I love the level of detail you've got going on here. My only crit is that you'll probably want to go over your cloth once more. Start by blocking it in based on what type of material it is and THEN how it rests. After that, you'll have to take into account the LoL stylized tone and modify it for that. Now the…
I like the head and wing shapes on the Rhino Beetle one, but I also think the first concept looks dynamic all its own. Maybe you could find a way to merge the two? Like a longer, six-legged version of the first concept with both fur and carapace? Just my two cents, I like the style you're going for regardless, and I really…
Topology... Well, deformation and lighting seems to be the main purpose for good topology. Deformation for sculpting so that you can get details and topology so that shit bend properly. And I say that you could probably take any tutorial on modelling and learn something about topology, don't really see how topology is…
I like the timing on the attack animation and flow of it. But ya I think it could be more "snappy" As for the run I agree with what you and praetus said, seems more like a skip a bit and needs more power for his size. Not a animation expert but my 2 cents. Also, this might help for reference. Can load models and animations…
just thought Id toss in my 2 cents... along the lines of what Eric said, make sure you compare your stuff to actual in-game assets, perception is a tricky thing and in the chaos of a game level, you may not notice a lot of things that seem to stand out when viewed in isolation. also, depending on the engine and budget your…
There's not much that jumps out at me to be honest. The only thing that looks odd in my opinion is the forehead and brow. They just look rather flat to me from the 3/4 view, of course there are some examples of that. Looking at some actors famous for large brows though, even they have more of a disconnect between that and…
I'm not sure if anyone else has touched on this, but I would recommend toning down the AO blacks in your diffuse textures. i.e. your AO is too strong and no matter what light source is placed in your level, those areas will always be black. AO used to be a pretty big part of the diffuse but I think the industry in general…