@Celosia Very cool, nice animation :astonished: @fadam Nice work! Should you decide to return to it, I think it would be cool to have some more material definition for the ornament/ frame. For this kind of ornamental shape, it could well be some kind of metal. I think when viewing the bottle from the back the ornamental…
Hey everyone! Thanks again for all the very kind words! Sorry for not being around much...hard at work and all that :) We are currently working on a solution for the concavity and convexity maps exporting as the AO and we will hopefully get a new build up with a fix for that soon. We are looking really hard into this at…
I'll try to give you an answer: As far as I know there are three typical workflows when it comes to normal mapping 1: You create a color texture in photoshop, make a greyscale heightmap of it (white up, black down) and use that to create a normal map, either using NVIDIAs or xNormals Photoshop plugin or you can use…
Short version: I'm working with a group, we got rigging and animation files from someone we can't reach, there are issues, I'm an environment modeler with one animation class of experience trying to fix their stuff, we have a hard deadline this week. 1: I've got the source files in Maya (my experience is in Blender and 3ds…
This will be my journey on trying to learn 3Ds Max, having already 3 years of experience in Maya...I have found it so far probably the most annoying change in programs - from navigation to customization... Here is my 1st issue that came up - When trying to create a primitive - in Maya you just click on it and it appears at…
Can you be more specific about what you're struggling with? Is it finding the exact point to split the screen, changing the mode or what? At the risk of stating something you already know: 1. Click on the right corner of the viewport 1 and drag horizontally to split it. (gif from stackoverflow answer) 2. On the right side,…
For that, you could loop through the values individual characters as a string and replace the periods with commas; out_name = (getDirectories ((systemTools.getEnvVariable("USERPROFILE"))+"/Desktop"))[1] + "test.txt" out_file = createfile out_name for curObj in (selection as array) do ( posX = (curObj.pos.x) as string for…
I use Maya but still might be useful for workflow discussion. I turn on shaded uvs so I can tell where the overlaps are. I then click to select a vertex on an overlapping group of shells which selects 1 vertex from 1 shell, then I hold shift and marquee select that same vertex which deselects the vertex I had selected, and…
Probably gamma affecting it so most likely that's the reason why your setup isn't giving proper result. In the texture properties window SRGB should control if it gets corrected or no, so have you tried checking/unchecking that on your textures and testing it then. Also Lerping is one way to do it, however when one of your…
I read it , still not sure what may prevent you from doing same hi res textures within old 0-1 approach. I understand although if it's hundreds of patches /sub-materials/matID it could be a problem to load all of them one by one . Still Substance or 3d coat would do it automatically too. So I wonder why it's matter if all…