Studios are still adjusting to the new development costs and such that's associated with the current gen of systems. Everyone expects UT3 graphics on every single game and that's just not possible. These games are starting to cost $50mil or more to make so they need to be 100% certain the outcome will recoup that cost and…
Yeah, every gun i do here uses a 2048. That being said you should think more about the distance you'de see this at then anything. You dont want to go too high res if you're not going to see it upclose, because any of those little details you model to show up in a highres map will get washed out from a medium distance. So…
jocose: questions at hand but first some background. 1: I've worked with both torque 1.4-1.5 and own TGEA. 2: I feel rather burned on those purchases primarily due to: A: Art pipeline quirks and general annoyance B: Poorly written/implemented occlusion of scenes and things in them I saw Torque 3d at GDC this year and it…
Wasn't there some kind of stat floating around on gamasutra about the PC version of CoD4:MW where only 10% of the people playing online had actually paid for it (this was shortly after its launch)?? What does the PC gaming community expect if nobody is going to buy it and everyone is going to download it from warez? :/…
Well actually the more I play with it the better I’m understanding the brilliances of the logic. It’s frustrating as hell as I’m finding out, as only a handful of people seem to know the construct of the custom tag system being used. Something I think is a problem doing it the way I was putting it together is the…
$400 is cheap for the 2408wfp, i paid about $500 w/ tax for mine =) they retail at $600. Im working from home tho, so it makes sense to have quality hardware here.
not sure how much the opinion of a lurker counts for but, maybe people should ease up a touch. How about calling out one or two of others that are raring to go for the next low poly comp (or maybe the fellows posting in the <500 poly thread) and organize a couple of people for a low-poly mini-challenge of your own devising…
I'm curious what kind of framerate/interactivity you guys are getting with 1million+ poly meshes. On a 1mill mesh, I'm getting around 10FPS, strokes are lumpy and its just generally hard to work. It's a real pain in the arse, especially as Skymatter have a video on their site of a 14million poly mesh with a framerate…
hej Mop, thanks for you critik and kind words [ QUOTE ] - the reference and background of the guy make him seem really bloodthirsty, powerful and insane, but the model just looks like a regular dude with big pants, a weird mouth and a slightly shocked expression. - push the proportions to be really pumped and exaggerated -…
So where's the misinformation in the article? I don't think that article is bad at all, its a hell of alot more accurate than your typical "oh i'm gonna write something about games, ok a buddy of mine was talking about it and i overheard something let me put that in there" type shit. they said typical entry level job will…