It's absolutely not fine. But all attempts to study 3D art failed and my current setup can barely handle the Donut Tutorials - and i won't wait any longer.. And tbh i am fine with the price as long as it works. 3k wasn't, but 2k.. it's ok when i close both eyes and think about something else. About the Drives again: I…
Hello Mr. Deathstick Thank you for your reply, 1. my basic knowledge about helper : as I read about helper, it's defined as mirror object, which connecting between control curve to animated object which has different orientation pivot to prevent any issue when animate the object (in my case bones) It seems poin helper as…
I click on the scale manipulator or do the gesture thing if its all axes.. I can't seem to manage to get the script to do ' ctrl alt G' otherwise I'd put those on w e and r. You can see that I tried here, but they don't activate the gizmo, they just go straight to translation PS here's how my script currently looks after…
Ahh Ross awesome buddy! I hope this reaches farther than damage models for cars, there could be some cool tools put in place for damage to buildings and environments. I think one really cool feature would be slicing a mesh based on a projected pattern. A bit like the Topology features in polyboost/Graphite modeling tools…
Thanks for your input! >You’ve also repeated the character without variation. It could be interesting to see the pose changing in increments with each copy. This is a tricky one, due to that being the point of the surrealistic depiction of the render. I think the boring A-Pose really doesn't help it. I tried to do…
Hey everyone, I'm looking for feedback about my Artstation post / Gumroad first post / Fab first post, free download. Here is the link to the page: https://www.artstation.com/artwork/rlqQzO It's a photogrammetry scan I made using my phone and then the traditional software. Please let me know what you think. 0 reactions on…
Little progress update. I took a few days off from the project to avoid burnout, but I am back to working on it in my free time again. Most of the front doors is done with the exception being the folding arms that are attached to the top and bottom of each door. I also started laying out the interior though there isn't…
So hi, i have a bunch of questions on how to texture/bake my model. I made a model of a rifle M4A4 from the game CSGO, and i did the uv´s as a pretty high poly model they are all done now and i would like to texture it but i would like to texture it as a high poly because im going for a more photorealistic render for it…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
I was watching a talk by Stephen McAuley, technical director at Santa Monica Studio discussing their approach to game editors and how they use Maya as their game editor in conjunction with their engine. https://www.youtube.com/watch?v=G5VeATrOST4&t=2684s Apparently there are many benefits with working with Maya as a level…