The client is one thing, and not crediting artists by default makes things easier for the outsourcing studio, but the leadership of the outsourcing studio plays a role beyond that as well. In an ideal world, the outsourcing studio acts as one artist, just with a lot higher output. You have one contact and deliveries in…
Now you are getting there mate, UVs get super easy once you understand the basics, once you have the basics down you can then afford to spend time on them working out things like pixel density etc. For now though just keep practicing unwrapping stuff. If you want some more models to practice with take a look in the SDK…
Here are some sweet reference sites for when you want to draw at home. http://artists.pixelovely.com/practice-tools/figure-drawing/ http://artists.pixelovely.com/practice-tools/face-expression-practice/
The best thing you can do is read through that thread on here, get a lot of reference and then just practice, practice, practice. And of course, post up your results for some crits.
I want to have more to post but came to realize today; I have far too many ideas in my head, with very limited skill with which to represent them, and it's frustrating. This frustration is made worse by what I can only attribute to some sort of learning disability or something. I cannot focus long enough to do anything to…
Makes sense. I'm already looking at the reference for my gun rail and how I'd do it in Max cause there are just a lot of elements in ZBrush that would make it difficult. Practice practice practice
It's like a big triangle made of quads (anyways, joke aside .... just show us your work man. "Theory" wont get you far, just practice practice practice)
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
if the goal is to make money to pay bills right now, I can't recommend 3d modeling. Takes years of study and practice to get to a point where you can start making money, and that money is not good unless you're in the top 10% with good connections. The industry is in shambles, and competition is silly. As for AI, as…
Nice man, great first attempt! Practice, practice, practice! My first model ever was a derpy looking eraser so your looking good from where I'm sitting :D