I'm working on some Characters/Items to submit to the Steam Workshop. I'm building them in Maya 2010. In the Dota 2 Shader Masks Guide it is stated that every hero, item, courier, and creep make use of 'the hero shader in Dota 2.' I'm wondering if anyone has made a material network for Maya, or has a setup for an external…
Damn, these ellipses look fine !! Can't wait to try them out :) Here are two new suggestions that came to me while painting today. Both might actually be achievable by cleverly tweaking some of the existing settings, but I am not quite sure how hence I thought I'd ask. - Full Pressure override (=no pressure sensitivity) Is…
Hey Thanks! So they are done in a few parts, Initially I was going to do them all in substance but found the path splines were a bit too fiddly to change easily, so I started in max and baked down masks These were then fed into substance designer where i used the bevel node to give appearance of deep engraved gold, added…
Another solution is to ALT+LMB the mask for the layer group in Photoshop so the mask is visible. CTRL+A, CTRL+C, CTRL+N, ENTER, CTRL+V, then use the Magic Wand to select the white areas of your mask. Select -> Modify -> Expand -> X number of pixels -> Fill with white. Try to avoid filling over other areas of your model's…
model Low-poly 3D model of the Leupold HAMR sight with a Deltapoint red dot sight.
The model was made in blender and textured in substance painter.
Marmoset toolbag 4 was used to render the turntable. The Model is available…
Mass vs Volume I know how the terms are used in physics but in the art world they almost seam like they are synonyms. Anyone here with some traditional sculpting training that has an intuition for what exactly separates the two? I know volume is space, and mass is measurable (in physics).... Anyways, I know its not a very…
Hey Cody, Unless the Alpha of your mask texture contains the mask, you will see a solid result. There are three approaches to take here: 1. Plug either the Red, Green, or Blue channel from your mask texture into the OpacityMask slot (since each channel in your mask texture contains the same information, you would get the…
Rick: Back in around 1992 I took a vacation and went to bardstown kentucky. I took a tour of Makers Mark and Jim Beam. The Jeam Beam tour was like touring a Ford faciclty while the Makers Mark tour was like touring Aston Martin. If I get a chance Ill scan the photos and post them. The makers amrk tour was so cool, because…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Thanks for the reply Zach. Man, I wish the art program I attended had a focus in game production. If you don't mind me asking what is the school? Anyways, yeah, Quixel is great. It's good that they have you using photoshop in school because all those skills are essential for texturing, especially with the Quixel suite…